Giant Worlds 2 - internal alpha
version for level editors
Status: Runs stable but
no real levels yet - Searching for level editors and graphicians,
read below!
Current Features:
- OpenGL rendering with
full hardware acceleration
- Support for multi-layer parallax scrolling
- Support for animated lightmaps
- Fully frame rate independant engine
- True color graphic with alpha transparancy
- Fully customiziable through eventbased scripting engine (LUA based)
- Support for 32Channel XM music or compressed wave files (compressor
included)
- Joystick/Gamepad support
- Portable engine (32 and 64 bit windows currently available)
GUI based level
development:
- Easily create levels
with your mouse
- Includes scripting compiler
- Includes code editor with syntax highlighting and error analysis
- Supports instant testing, no need to start the external game
Scripting engine:
- Animate enemies with
own scripts, adjust the script while the game is running
- Play your own sounds & music from inside the script
- The event based engine keeps things simple: Use a wide range of events
to trigger your script
Downloads:
The
current version is an inofficial build for level editors, only. You are
hereby not allowed to publish anything from this page and/or link to
this page or publish links to this page.
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Basic Bundle: Level Editor
& Testgame This is
the current level editor including all current graphics,
32bit/64bit executables for the game, testmusic, sounds and 2
testlevels. The editor requires .NET Framework 1.1.
Click
here
to download (Last update: 21.November 2006). |
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Introduction to the level
editor (pdf) Shows some
basic principes of level editor. Should be read as a starting
point.
Click
here to
download. |
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Training video on how to
use the level editor (wmv movie) *german only*
This video shows how to easily
create an outdoor level, work with lightmaps and make use of
multi-layer parallax scrolling. The video is commented by me in
german language.
Click
here
to download. |
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